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<div class="header">
  <div class="summary">
<a href="#properties">Properties</a> &#124;
<a href="class_lua_1_1_i_k_effector-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">Lua.IKEffector Class Reference</div>  </div>
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<p>Each effector lets you control one bone and animate the body.  
 <a href="class_lua_1_1_i_k_effector.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a8fca3762ba9e4b8e90d21f7bd701048a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_lua_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_i_k_effector.html#a8fca3762ba9e4b8e90d21f7bd701048a">position</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a8fca3762ba9e4b8e90d21f7bd701048a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Target position of the bone.  <a href="class_lua_1_1_i_k_effector.html#a8fca3762ba9e4b8e90d21f7bd701048a">More...</a><br /></td></tr>
<tr class="separator:a8fca3762ba9e4b8e90d21f7bd701048a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9237f631ddbe3043a8be096d4a51a5dd"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_i_k_effector.html#a9237f631ddbe3043a8be096d4a51a5dd">positionWeight</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a9237f631ddbe3043a8be096d4a51a5dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Position Weight, how much percentage the character bone must match the target position. (0 to 1).  <a href="class_lua_1_1_i_k_effector.html#a9237f631ddbe3043a8be096d4a51a5dd">More...</a><br /></td></tr>
<tr class="separator:a9237f631ddbe3043a8be096d4a51a5dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adb93ca27f68dbfc04d70e0df9f285210"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_lua_1_1_quaternion.html">Quaternion</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_i_k_effector.html#adb93ca27f68dbfc04d70e0df9f285210">rotation</a><code> [get, set]</code></td></tr>
<tr class="memdesc:adb93ca27f68dbfc04d70e0df9f285210"><td class="mdescLeft">&#160;</td><td class="mdescRight">Target Rotation of the bone  <a href="class_lua_1_1_i_k_effector.html#adb93ca27f68dbfc04d70e0df9f285210">More...</a><br /></td></tr>
<tr class="separator:adb93ca27f68dbfc04d70e0df9f285210"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1c101608c632fc144c0a098fc3a37986"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_i_k_effector.html#a1c101608c632fc144c0a098fc3a37986">rotationWeight</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a1c101608c632fc144c0a098fc3a37986"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotation Weight, how much percentage the bone must match the target rotation (0 to 1).  <a href="class_lua_1_1_i_k_effector.html#a1c101608c632fc144c0a098fc3a37986">More...</a><br /></td></tr>
<tr class="separator:a1c101608c632fc144c0a098fc3a37986"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Each effector lets you control one bone and animate the body. </p>
</div><h2 class="groupheader">Property Documentation</h2>
<a id="a8fca3762ba9e4b8e90d21f7bd701048a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8fca3762ba9e4b8e90d21f7bd701048a">&#9670;&nbsp;</a></span>position</h2>

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          <td class="memname"><a class="el" href="class_lua_1_1_vector3.html">Vector3</a> Lua.IKEffector.position</td>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p>Target position of the bone. </p>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>

</div>
</div>
<a id="a9237f631ddbe3043a8be096d4a51a5dd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9237f631ddbe3043a8be096d4a51a5dd">&#9670;&nbsp;</a></span>positionWeight</h2>

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          <td class="memname">float Lua.IKEffector.positionWeight</td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Position Weight, how much percentage the character bone must match the target position. (0 to 1). </p>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>

</div>
</div>
<a id="adb93ca27f68dbfc04d70e0df9f285210"></a>
<h2 class="memtitle"><span class="permalink"><a href="#adb93ca27f68dbfc04d70e0df9f285210">&#9670;&nbsp;</a></span>rotation</h2>

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  <td class="mlabels-left">
      <table class="memname">
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          <td class="memname"><a class="el" href="class_lua_1_1_quaternion.html">Quaternion</a> Lua.IKEffector.rotation</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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</div><div class="memdoc">

<p>Target Rotation of the bone </p>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>

</div>
</div>
<a id="a1c101608c632fc144c0a098fc3a37986"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1c101608c632fc144c0a098fc3a37986">&#9670;&nbsp;</a></span>rotationWeight</h2>

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          <td class="memname">float Lua.IKEffector.rotationWeight</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Rotation Weight, how much percentage the bone must match the target rotation (0 to 1). </p>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>LuaIKEffector.cs</li>
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